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Thread Statistics | Show CCP posts - 1 post(s) |

Varo Jan
Caravanserai Consulting
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Posted - 2010.03.19 19:59:00 -
[1]
Both methods are used. Each has pros and cons.
Generally, a shell corporation is set up and all shares are issued to investors. Dividends can then be paid using the corp interface. Shares can also be sold directly by shareholders.
Some people prefer to maintain a virtual share ledger and make manual payments.
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Varo Jan
Caravanserai Consulting
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Posted - 2010.07.03 02:14:00 -
[2]
Originally by: Chomondeley A colleague and I are ... looking into investing [2B] in Bonds. Is there a reputable Bond or IPO service that we can look into?
Offerings are thin on the ground at the moment. Rates vary from 2%-ish for the T4U IPO to 7%+ for a first time bond offering from a new face. There is no substitute for doing your own homework, and nobody to blame but yourself if the offering fails and you lose your money.
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Varo Jan
Caravanserai Consulting
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Posted - 2010.07.05 17:12:00 -
[3]
Originally by: ameerkam47 Is there a specific in game mechanic or is it once a month/week I send my investors their cash?
Go for once a month - cuts your overhead down.
You could set up a corp solely for the purposes of disbursing bond interest using the share dividend mechanism, but I doubt it would be worth the hassle for a short term bond. Doing it manually doesn't take much time. It was taking me 30 to 45 minutes a month to pay 36 investors.
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Varo Jan
Caravanserai Consulting
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Posted - 2010.07.05 17:29:00 -
[4]
Edited by: Varo Jan on 05/07/2010 17:29:46
Originally by: Arch Harley I'm looking to commit to trade routes with one of my characters. Specifically inter-region routes selling items that I can procure from market and move to another location and sell to buy orders for profit. Is this viable as a long-term plan?
If so my question would be - is it possible to find consistent routes to provide a steady income? I'm not after any freebies or handouts - but I seem to be playing the guessing game between jita/amarr currently. I spend my day landing opportune items; selling tit and tat for profit as I stumble across it. This doesn't seem like the best use of my time - especially since most of my revenue is generated by pure luck/chance.
Yes, it is a viable plan. Be prepared to settle for low margins, but make sure you turn your capital over daily. Products will change, routes will change. Do not rely on Eve Central. Do your own research. There was a guy in my old corp who had it down to a fine art. He'd spend a few days researching, then run a bond for a month or two by trading between two regions. Made a mint. He played smart.
Quote: Arch is currently flying a mammoth with CE-IIs and CH optimization rigs - but I'm struggling to consistently generate more than 30+ mil a day trawling the market and trying to catch trends on Eve-Central with roughly 500mil available to me.
As a side note, I did spot a couple of items from the main hubs, but required incredibly large amounts of isk to generate a noticable profit (which isn't worth it in my indy ship). I don't want to get popped and have lose everything, which means splitting the hauls, effectively halting growth.
Hauling is great to start - it teaches you a lot of things about your regions. However, sooner or later you'll want to switch to courier contracts. It saves your time and moves the risk to the courier company. It's worth the cost.
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Varo Jan
Caravanserai Consulting
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Posted - 2010.08.11 04:37:00 -
[5]
Originally by: Kei Darker What is a good calculation for what price I should sell a blueprint copy at once I manufacture it?
Try this recent thread in Science and Industry: Linkage
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